SweetFX – Technicolor

028SweetFX Technicolor attempts to recreate a pseudo-Technicolor effect by modifying the colors of the image enough to emulate the three-strip film process used by movie studios to produce color movies during the 1930s through 1950s.

After researching the history of Technicolor and the processing procedures, the actual SweetFX colors, when applied to video game post-processing, do not seem to resemble true Technicolor, and the Technicolor effect tends to fade and manipulate colors in a way that seem less realistic. Had movie audiences seen the results of SweetFX Technicolor, they probably would have preferred black and white films.

After experimentation and trial and error, it is uncertain whether the SweetFX Technicolor effect is rooted in a true Technicolor process or if the name was assigned arbitrarily. Regardless, the Technicolor effect is an interesting, useful addition that adds special coloring effects to the image, and it can be used as a base for further processing.

From a dark, gritty, dystopian world of muted color palettes to overexposed highlights, SweetFX Technicolor provides a range of effects that give games an altered appearance to best reflect their moods.

History of Technicolor

To better understand the effect we are trying to achieve, let us have a brief look into the history of Technicolor and what it was meant to accomplish.

Early Color Movies

The dream of full-color movies in theaters existed long ago during the nascent movie industry. While Technicolor is the most successful and well-known color process, it was not the first. That credit goes to Kinemacolor, the first successful color process for movies invented in England by George Smith in 1906. Yes, in 1906, England was producing color movies in an era of black and white silent films.

Kinemacolor used special cameras that recorded subject matter on black and white film using red and green filters. When the red and green image data was projected back in a theater, the combined red and green produced a somewhat color version of the original subject.

Technicolor Introduced

The American inventor Herbert Kalmus developed an equivalent two-color additive process in 1916. Like Kinemacolor, this was also a two-color process that used red and green filters to record alternating red and green images onto black and white film sequentially.

Over the years, Kalmus would refine the process and develop three different systems, sometimes referred to as Processes 1, 2, and 3. However, the two-color system was plagued with issues.

One such issue involved the color itself. Red and green is limited and produces less than lifelike colors. While the colors resemble real life, they fall short, and certain colors, such as true blue, cannot be displayed.

Three-Strip Technicolor

But Kalmus continued refining the Technicolor system to resolve these issues and more, and after a few years of developing another new system, in 1932, his engineers introduced a true, full-color camera capable of recording the entire color spectrum.

This new process, often referred to as Process 4, is the Technicolor system that most people are familiar with and the one they imagine when when the word “Technicolor” is mentioned.

It used special cameras to record subject matter onto three separate black and white film strips, one each for red, green, and blue. This is why this version of Technicolor is sometimes referred to as a “three-strip system.” Why black and white film? Because true color film was not yet a practical reality. That would arrive years later, but until then, Technicolor’s new Process 4 would become the standard for color cinema. Posters and movie credits would often boldly proclaim the prepositional phrase “In Technicolor” to distinguish color movies from black and white movies during a time when both existed.

Technicolor Quality

Technicolor made a name for itself during this period. This new Technicolor process captured the full gamut of colors including true blue. Gone were the pasty peach colors resulting from the two-color red and green system. Now, movie-goers could experience movies with colors that looked as good as real life.

Not only that, the Technicolor process used a dye-transfer system to convert the additive spectrum (red, green, and blue) to a subtractive one (cyan, magenta, and yellow) for later projection. It turned out that this process increased a film’s archival age so the film colors did not fade easily with time. Many Technicolor films existing today make excellent transfers into Blu-ray and 4K resolutions. Yes, Technicolor movies often look just as good in 2014 as they did in 1935. Aside from period costumes, settings, and customs, it is often tricky to determine the year that a Technicolor film was produced solely by watching the movie and guessing from the image quality.

Color film competitors, such as Cinecolor, existed, but Technicolor was the king of its day.

Technicolor Declines

If Technicolor was that good, why not use it today? That is easily answered with one word: Money.

Technicolor movies were extremely expensive to produce, so when a lower-cost color film technology arrived, movie studios switched. Eastman Kodak introduced a photographic color film that eliminated the three-strip, dye transfer process required by Technicolor. This meant lower costs and quicker film editing.

Today, the Technicolor process is more of a piece of history than a needed industry standard. Technicolor is seen as a special post-processing effect to achieve a certain “look” that made Technicolor films distinctive. Due to the dye transfer process, Technicolor was able to produce a certain vibrance and saturation that standard color film today has a tricky challenge reproducing without digital enhancement. This is why 1930s, 1940s, and 1950s Technicolor movies possess a unique “Technicolor” appearance. Indeed, a few modern movies have been filmed in Technicolor solely to recreate that distinctive appearance.

Additional Information

For more information about the history and details of Technicolor, the site in the link below is a worthwhile starting point. Complete with screenshots, how-it-works, and images of Technicolor cameras.

http://www.widescreenmuseum.com/oldcolor/technicolor1.htm

SweetFX Technicolor

Now that we have a better understanding of Technicolor, we have a better idea of what the SweetFX Technicolor effect does — or at least attempts to do. The SweetFX_settings.txt comments for Technicolor say it “attempts” to mimic the Process 4, three-strip technique. So, this effect does not claim to be a 100% accurate Technicolor processing effect.

Keeping that in mind, we can adjust the settings to produce interesting color effects. Personally, none of the effect’s settings seem to approach Technicolor film quality due to their limitations, but opinions might vary upon experience.

One point not clarified by the comments is the processing stage. Technicolor cameras recorded in the additive red, green, and blue, but the film was processed using dye imbibition to produce a film in the subtractive cyan, magenta, and yellow. The SweetFX Technicolor effect does not say which stage of the process it is attempting to recreate.

Since the settings allow for red, green, and blue, it might make better sense to think of the processed image as what a Technicolor camera would see through its lens rather than the end result projected upon a theater screen. Adjustments tend to make more sense when thought of in this way, especially when subtracting colors specified by the NegativeAmount adjustments, but feel free to experiment.

Settings

There are five Technicolor settings:

#define TechniAmount 0.4 //[0.00 to 1.00]
  • Higher = more desaturated, color lessens, image colors appear faded
  • Lower = more color, color increases
#define TechniPower 4.0 //[0.00 to 8.00]
  • Whitewash. Brightness reduced.
  • Higher = Closer to original white levels. 8 = Original whites.
  • Brightness reduced.
  • Lower = More whites, brighter image
  • 4.0 seems to be the halfway point
#define redNegativeAmount 0.88 //[0.00 to 1.00]
#define greenNegativeAmount 0.88 //[0.00 to 1.00]
#define blueNegativeAmount 0.88 //[0.00 to 1.00]
  • Controls the amount of red, green, and blue.
  • Reducing these values adds more of the corresponding color

Of these, TechniAmount and TechniPower offer the most adjustment over the processed image.

Screenshots

Screenshots with listed settings used to produce them. Screenshots are from the game Fallout: New Vegas. HDR (High Dynamic Range) adds improved color with Technicolor, so almost all settings will include HDR.

000 Original Image

000 Original Image

000 Original Image

No effects applied.

031 Technicolor + HDR + Sepia + Vibrance

031

031 Processing gives Fallout: New Vegas the old-time pseudo-sepia appearance with a touch of color.

/*-----------------------------------------------------------.
 / TECHNICOLOR settings /
 '-----------------------------------------------------------*/
#define TechniAmount 0.5 //[0.00 to 1.00]
#define TechniPower 4.0 //[0.00 to 8.00]
#define redNegativeAmount 1.00 //[0.00 to 1.00]
#define greenNegativeAmount 1.00 //[0.00 to 1.00]
#define blueNegativeAmount 0.50 //[0.00 to 1.00]

/*-----------------------------------------------------------.
 / HDR settings /
 '-----------------------------------------------------------*/
#define HDRPower 1.20 //Strangely lowering this makes the image brighter
#define radius2 0.80 //Raising this seems to make the effect stronger and also brighter

/*-----------------------------------------------------------.
 / Sepia settings /
 '-----------------------------------------------------------*/
#define ColorTone float3(1.40, 1.10, 0.90)
#define SepiaPower 0.8
#define GreyPower 0.11

 /*-----------------------------------------------------------.
 / Vibrance settings /
 '-----------------------------------------------------------*/
#define Vibrance -1.00
//[-1.00 to 1.00] Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
#define Vibrance_RGB_balance float3(1.00, 1.00, 1.00)
//[-10.00 to 10.00,-10.00 to 10.00,-10.00 to 10.00] A per channel multiplier to the Vibrance strength so you can give more boost to certain colors over others

001 Low Extreme

001

001

#define TechniAmount 0.0 
#define TechniPower 0.0 
#define redNegativeAmount 0.0
#define greenNegativeAmount 0.0
#define blueNegativeAmount 0.0

002 High Extreme

002

002

#define TechniAmount 1.0 
#define TechniPower 8.0 
#define redNegativeAmount 1.0
#define greenNegativeAmount 1.0 
#define blueNegativeAmount 1.0

003 Technicolor + HDR

003 + HDR

003 Technicolor + HDR

/*-----------------------------------------------------------.
 / TECHNICOLOR settings /
 '-----------------------------------------------------------*/
#define TechniAmount 0.8 //[0.00 to 1.00]
#define TechniPower 4.0 //[0.00 to 8.00]
#define redNegativeAmount 0.88 //[0.00 to 1.00]
#define greenNegativeAmount 0.88 //[0.00 to 1.00]
#define blueNegativeAmount 0.88 //[0.00 to 1.00]

 /*-----------------------------------------------------------. 
 / HDR settings /
 '-----------------------------------------------------------*/
#define HDRPower 1.20 //Strangely lowering this makes the image brighter
#define radius2 0.80 //Raising this seems to make the effect stronger and also brighter

004

004

004

#define TechniAmount 0.8 //[0.00 to 1.00]
#define TechniPower 4.0 //[0.00 to 8.00]
#define redNegativeAmount 0.88 //[0.00 to 1.00]
#define greenNegativeAmount 0.88 //[0.00 to 1.00]
#define blueNegativeAmount 0.88 //[0.00 to 1.00]

005

005

005

/*-----------------------------------------------------------.
 / TECHNICOLOR settings /
 '-----------------------------------------------------------*/
#define TechniAmount 0.8 //[0.00 to 1.00]
#define TechniPower 4.0 //[0.00 to 8.00]
#define redNegativeAmount 1.0 //[0.00 to 1.00]
#define greenNegativeAmount 1.0 //[0.00 to 1.00]
#define blueNegativeAmount 1.0 //[0.00 to 1.00]

/*-----------------------------------------------------------.
 / HDR settings /
 '-----------------------------------------------------------*/
#define HDRPower 1.20 //Strangely lowering this makes the image brighter
#define radius2 0.80 //Raising this seems to make the effect stronger and also brighter

006

006

006

/*-----------------------------------------------------------.
 / TECHNICOLOR settings /
 '-----------------------------------------------------------*/
#define TechniAmount 0.8 //[0.00 to 1.00]
#define TechniPower 0.1 //[0.00 to 8.00]
#define redNegativeAmount 1.0 //[0.00 to 1.00]
#define greenNegativeAmount 1.0 //[0.00 to 1.00]
#define blueNegativeAmount 1.0 //[0.00 to 1.00]

/*-----------------------------------------------------------.
 / HDR settings /
 '-----------------------------------------------------------*/
#define HDRPower 1.20 //Strangely lowering this makes the image brighter
#define radius2 0.80 //Raising this seems to make the effect stronger and also brighter

007

007

007

/*-----------------------------------------------------------.
 / TECHNICOLOR settings /
 '-----------------------------------------------------------*/
#define TechniAmount 0.8 //[0.00 to 1.00]
#define TechniPower 1.0 //[0.00 to 8.00]
#define redNegativeAmount 1.0 //[0.00 to 1.00]
#define greenNegativeAmount 1.0 //[0.00 to 1.00]
#define blueNegativeAmount 1.0 //[0.00 to 1.00]

/*-----------------------------------------------------------.
 / HDR settings /
 '-----------------------------------------------------------*/
#define HDRPower 1.20 //Strangely lowering this makes the image brighter
#define radius2 0.80 //Raising this seems to make the effect stronger and also brighter

008

008

008

/*-----------------------------------------------------------.
 / TECHNICOLOR settings /
 '-----------------------------------------------------------*/
#define TechniAmount 0.8 //[0.00 to 1.00]
#define TechniPower 2.0 //[0.00 to 8.00]
#define redNegativeAmount 1.0 //[0.00 to 1.00]
#define greenNegativeAmount 1.0 //[0.00 to 1.00]
#define blueNegativeAmount 1.0 //[0.00 to 1.00]

/*-----------------------------------------------------------.
 / HDR settings /
 '-----------------------------------------------------------*/
#define HDRPower 1.20 //Strangely lowering this makes the image brighter
#define radius2 0.80 //Raising this seems to make the effect stronger and also brighter

009

009

009

/*-----------------------------------------------------------.
 / TECHNICOLOR settings /
 '-----------------------------------------------------------*/
#define TechniAmount 0.8 //[0.00 to 1.00]
#define TechniPower 8.0 //[0.00 to 8.00]
#define redNegativeAmount 1.0 //[0.00 to 1.00]
#define greenNegativeAmount 1.0 //[0.00 to 1.00]
#define blueNegativeAmount 1.0 //[0.00 to 1.00]

/*-----------------------------------------------------------.
 / HDR settings /
 '-----------------------------------------------------------*/
#define HDRPower 1.20 //Strangely lowering this makes the image brighter
#define radius2 0.80 //Raising this seems to make the effect stronger and also brighter

010

010

010

/*-----------------------------------------------------------.
 / TECHNICOLOR settings /
 '-----------------------------------------------------------*/
#define TechniAmount 0.8 //[0.00 to 1.00]
#define TechniPower 4.0 //[0.00 to 8.00]
#define redNegativeAmount 1.0 //[0.00 to 1.00]
#define greenNegativeAmount 1.0 //[0.00 to 1.00]
#define blueNegativeAmount 1.0 //[0.00 to 1.00]

/*-----------------------------------------------------------.
 / HDR settings /
 '-----------------------------------------------------------*/
#define HDRPower 1.20 //Strangely lowering this makes the image brighter
#define radius2 0.80 //Raising this seems to make the effect stronger and also brighter

011

011

011

/*-----------------------------------------------------------.
 / TECHNICOLOR settings /
 '-----------------------------------------------------------*/
#define TechniAmount 0.1 //[0.00 to 1.00]
#define TechniPower 4.0 //[0.00 to 8.00]
#define redNegativeAmount 1.0 //[0.00 to 1.00]
#define greenNegativeAmount 1.0 //[0.00 to 1.00]
#define blueNegativeAmount 1.0 //[0.00 to 1.00]

/*-----------------------------------------------------------.
 / HDR settings /
 '-----------------------------------------------------------*/
#define HDRPower 1.20 //Strangely lowering this makes the image brighter
#define radius2 0.80 //Raising this seems to make the effect stronger and also brighter

012

012

012

/*-----------------------------------------------------------.
 / TECHNICOLOR settings /
 '-----------------------------------------------------------*/
#define TechniAmount 0.5 //[0.00 to 1.00]
#define TechniPower 4.0 //[0.00 to 8.00]
#define redNegativeAmount 1.0 //[0.00 to 1.00]
#define greenNegativeAmount 1.0 //[0.00 to 1.00]
#define blueNegativeAmount 1.0 //[0.00 to 1.00]

/*-----------------------------------------------------------.
 / HDR settings /
 '-----------------------------------------------------------*/
#define HDRPower 1.20 //Strangely lowering this makes the image brighter
#define radius2 0.80 //Raising this seems to make the effect stronger and also brighter

013

013

013

/*-----------------------------------------------------------.
 / TECHNICOLOR settings /
 '-----------------------------------------------------------*/
#define TechniAmount 0.6 //[0.00 to 1.00]
#define TechniPower 4.0 //[0.00 to 8.00]
#define redNegativeAmount 1.0 //[0.00 to 1.00]
#define greenNegativeAmount 1.0 //[0.00 to 1.00]
#define blueNegativeAmount 1.0 //[0.00 to 1.00]

/*-----------------------------------------------------------.
 / HDR settings /
 '-----------------------------------------------------------*/
#define HDRPower 1.20 //Strangely lowering this makes the image brighter
#define radius2 0.80 //Raising this seems to make the effect stronger and also brighter

015

015

015

/*-----------------------------------------------------------.
 / TECHNICOLOR settings /
 '-----------------------------------------------------------*/
#define TechniAmount 0.7 //[0.00 to 1.00]
#define TechniPower 4.0 //[0.00 to 8.00]
#define redNegativeAmount 1.0 //[0.00 to 1.00]
#define greenNegativeAmount 1.0 //[0.00 to 1.00]
#define blueNegativeAmount 1.0 //[0.00 to 1.00]

/*-----------------------------------------------------------.
 / HDR settings /
 '-----------------------------------------------------------*/
#define HDRPower 1.20 //Strangely lowering this makes the image brighter
#define radius2 0.80 //Raising this seems to make the effect stronger and also brighter

016

016

016

/*-----------------------------------------------------------.
 / TECHNICOLOR settings /
 '-----------------------------------------------------------*/
#define TechniAmount 0.7 //[0.00 to 1.00]
#define TechniPower 4.0 //[0.00 to 8.00]
#define redNegativeAmount 1.0 //[0.00 to 1.00]
#define greenNegativeAmount 1.0 //[0.00 to 1.00]
#define blueNegativeAmount 1.0 //[0.00 to 1.00]

/*-----------------------------------------------------------.
 / HDR settings /
 '-----------------------------------------------------------*/
#define HDRPower 1.20 //Strangely lowering this makes the image brighter
#define radius2 0.80 //Raising this seems to make the effect stronger and also brighter

017

017

017

/*-----------------------------------------------------------.
 / TECHNICOLOR settings /
 '-----------------------------------------------------------*/
#define TechniAmount 0.1 //[0.00 to 1.00]
#define TechniPower 4.0 //[0.00 to 8.00]
#define redNegativeAmount 1.0 //[0.00 to 1.00]
#define greenNegativeAmount 1.0 //[0.00 to 1.00]
#define blueNegativeAmount 1.0 //[0.00 to 1.00]

/*-----------------------------------------------------------.
 / HDR settings /
 '-----------------------------------------------------------*/
#define HDRPower 1.20 //Strangely lowering this makes the image brighter
#define radius2 0.80 //Raising this seems to make the effect stronger and also brighter

018

018

018

/*-----------------------------------------------------------.
 / TECHNICOLOR settings /
 '-----------------------------------------------------------*/
#define TechniAmount 0.1 //[0.00 to 1.00]
#define TechniPower 4.0 //[0.00 to 8.00]
#define redNegativeAmount 0.5 //[0.00 to 1.00]
#define greenNegativeAmount 1.0 //[0.00 to 1.00]
#define blueNegativeAmount 1.0 //[0.00 to 1.00]

/*-----------------------------------------------------------.
 / HDR settings /
 '-----------------------------------------------------------*/
#define HDRPower 1.20 //Strangely lowering this makes the image brighter
#define radius2 0.80 //Raising this seems to make the effect stronger and also brighter

019

019

019

/*-----------------------------------------------------------.
 / TECHNICOLOR settings /
 '-----------------------------------------------------------*/
#define TechniAmount 0.5 //[0.00 to 1.00]
#define TechniPower 4.0 //[0.00 to 8.00]
#define redNegativeAmount 0.5 //[0.00 to 1.00]
#define greenNegativeAmount 1.0 //[0.00 to 1.00]
#define blueNegativeAmount 1.0 //[0.00 to 1.00]

/*-----------------------------------------------------------.
 / HDR settings /
 '-----------------------------------------------------------*/
#define HDRPower 1.20 //Strangely lowering this makes the image brighter
#define radius2 0.80 //Raising this seems to make the effect stronger and also brighter

020

020

020

/*-----------------------------------------------------------.
 / TECHNICOLOR settings /
 '-----------------------------------------------------------*/
#define TechniAmount 0.5 //[0.00 to 1.00]
#define TechniPower 4.0 //[0.00 to 8.00]
#define redNegativeAmount 1.0 //[0.00 to 1.00]
#define greenNegativeAmount 0.5 //[0.00 to 1.00]
#define blueNegativeAmount 1.0 //[0.00 to 1.00]

/*-----------------------------------------------------------.
 / HDR settings /
 '-----------------------------------------------------------*/
#define HDRPower 1.20 //Strangely lowering this makes the image brighter
#define radius2 0.80 //Raising this seems to make the effect stronger and also brighter

021

021

021

 /*-----------------------------------------------------------.
 / TECHNICOLOR settings /
 '-----------------------------------------------------------*/
#define TechniAmount 0.5 //[0.00 to 1.00]
#define TechniPower 4.0 //[0.00 to 8.00]
#define redNegativeAmount 1.0 //[0.00 to 1.00]
#define greenNegativeAmount 0.8 //[0.00 to 1.00]
#define blueNegativeAmount 1.0 //[0.00 to 1.00]

/*-----------------------------------------------------------.
 / HDR settings /
 '-----------------------------------------------------------*/
#define HDRPower 1.20 //Strangely lowering this makes the image brighter
#define radius2 0.80 //Raising this seems to make the effect stronger and also brighter

022

022

022

 /*-----------------------------------------------------------.
 / TECHNICOLOR settings /
 '-----------------------------------------------------------*/
#define TechniAmount 0.8 //[0.00 to 1.00]
#define TechniPower 4.0 //[0.00 to 8.00]
#define redNegativeAmount 0.88 //[0.00 to 1.00]
#define greenNegativeAmount 0.75 //[0.00 to 1.00]
#define blueNegativeAmount 0.88 //[0.00 to 1.00]

/*-----------------------------------------------------------.
 / HDR settings /
 '-----------------------------------------------------------*/
#define HDRPower 1.20 //Strangely lowering this makes the image brighter
#define radius2 0.80 //Raising this seems to make the effect stronger and also brighter

023

023

023

/*-----------------------------------------------------------.
 / TECHNICOLOR settings /
 '-----------------------------------------------------------*/
#define TechniAmount 0.8 //[0.00 to 1.00]
#define TechniPower 4.0 //[0.00 to 8.00]
#define redNegativeAmount 0.50 //[0.00 to 1.00]
#define greenNegativeAmount 0.50 //[0.00 to 1.00]
#define blueNegativeAmount 0.50 //[0.00 to 1.00]

/*-----------------------------------------------------------.
 / HDR settings /
 '-----------------------------------------------------------*/
#define HDRPower 1.20 //Strangely lowering this makes the image brighter
#define radius2 0.80 //Raising this seems to make the effect stronger and also brighter

024

024

024

/*-----------------------------------------------------------.
 / TECHNICOLOR settings /
 '-----------------------------------------------------------*/
#define TechniAmount 0.8 //[0.00 to 1.00]
#define TechniPower 4.0 //[0.00 to 8.00]
#define redNegativeAmount 0.01 //[0.00 to 1.00]
#define greenNegativeAmount 0.50 //[0.00 to 1.00]
#define blueNegativeAmount 0.50 //[0.00 to 1.00]

/*-----------------------------------------------------------.
 / HDR settings /
 '-----------------------------------------------------------*/
#define HDRPower 1.20 //Strangely lowering this makes the image brighter
#define radius2 0.80 //Raising this seems to make the effect stronger and also brighter

025

025

025

/*-----------------------------------------------------------.
 / TECHNICOLOR settings /
 '-----------------------------------------------------------*/
#define TechniAmount 0.3 //[0.00 to 1.00]
#define TechniPower 4.0 //[0.00 to 8.00]
#define redNegativeAmount 1.00 //[0.00 to 1.00]
#define greenNegativeAmount 0.50 //[0.00 to 1.00]
#define blueNegativeAmount 0.50 //[0.00 to 1.00]

/*-----------------------------------------------------------.
 / HDR settings /
 '-----------------------------------------------------------*/
#define HDRPower 1.20 //Strangely lowering this makes the image brighter
#define radius2 0.80 //Raising this seems to make the effect stronger and also brighter

026

026

026

/*-----------------------------------------------------------.
 / TECHNICOLOR settings /
 '-----------------------------------------------------------*/
#define TechniAmount 0.3 //[0.00 to 1.00]
#define TechniPower 4.0 //[0.00 to 8.00]
#define redNegativeAmount 1.00 //[0.00 to 1.00]
#define greenNegativeAmount 0.75 //[0.00 to 1.00]
#define blueNegativeAmount 0.50 //[0.00 to 1.00]

/*-----------------------------------------------------------.
 / HDR settings /
 '-----------------------------------------------------------*/
#define HDRPower 1.20 //Strangely lowering this makes the image brighter
#define radius2 0.80 //Raising this seems to make the effect stronger and also brighter

027

027

027

/*-----------------------------------------------------------.
 / TECHNICOLOR settings /
 '-----------------------------------------------------------*/
#define TechniAmount 0.5 //[0.00 to 1.00]
#define TechniPower 4.0 //[0.00 to 8.00]
#define redNegativeAmount 1.00 //[0.00 to 1.00]
#define greenNegativeAmount 1.00 //[0.00 to 1.00]
#define blueNegativeAmount 0.50 //[0.00 to 1.00]

/*-----------------------------------------------------------.
 / HDR settings /
 '-----------------------------------------------------------*/
#define HDRPower 1.20 //Strangely lowering this makes the image brighter
#define radius2 0.80 //Raising this seems to make the effect stronger and also brighter

028 Technicolor + HDR + Sepia

028

028

/*-----------------------------------------------------------.
 / TECHNICOLOR settings /
 '-----------------------------------------------------------*/
#define TechniAmount 0.5 //[0.00 to 1.00]
#define TechniPower 4.0 //[0.00 to 8.00]
#define redNegativeAmount 1.00 //[0.00 to 1.00]
#define greenNegativeAmount 1.00 //[0.00 to 1.00]
#define blueNegativeAmount 0.50 //[0.00 to 1.00]

/*-----------------------------------------------------------.
 / HDR settings /
 '-----------------------------------------------------------*/
#define HDRPower 1.20 //Strangely lowering this makes the image brighter
#define radius2 0.80 //Raising this seems to make the effect stronger and also brighter

/*-----------------------------------------------------------.
 / Sepia settings /
 '-----------------------------------------------------------*/
#define ColorTone float3(1.40, 1.10, 0.90)
#define SepiaPower 0.8
#define GreyPower 0.11

029 Technicolor + HDR + Sepia + Vibrance

029

029

/*-----------------------------------------------------------.
 / TECHNICOLOR settings /
 '-----------------------------------------------------------*/
#define TechniAmount 0.5 //[0.00 to 1.00]
#define TechniPower 4.0 //[0.00 to 8.00]
#define redNegativeAmount 1.00 //[0.00 to 1.00]
#define greenNegativeAmount 1.00 //[0.00 to 1.00]
#define blueNegativeAmount 0.50 //[0.00 to 1.00]

/*-----------------------------------------------------------.
 / HDR settings /
 '-----------------------------------------------------------*/
#define HDRPower 1.20 //Strangely lowering this makes the image brighter
#define radius2 0.80 //Raising this seems to make the effect stronger and also brighter

/*-----------------------------------------------------------.
 / Sepia settings /
 '-----------------------------------------------------------*/
#define ColorTone float3(1.40, 1.10, 0.90)
#define SepiaPower 0.8
#define GreyPower 0.11

 /*-----------------------------------------------------------.
 / Vibrance settings /
 '-----------------------------------------------------------*/
#define Vibrance 0.5 //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.

030

030

030

/*-----------------------------------------------------------.
 / TECHNICOLOR settings /
 '-----------------------------------------------------------*/
#define TechniAmount 0.5 //[0.00 to 1.00]
#define TechniPower 4.0 //[0.00 to 8.00]
#define redNegativeAmount 1.00 //[0.00 to 1.00]
#define greenNegativeAmount 1.00 //[0.00 to 1.00]
#define blueNegativeAmount 0.50 //[0.00 to 1.00]

/*-----------------------------------------------------------.
 / HDR settings /
 '-----------------------------------------------------------*/
#define HDRPower 1.20 //Strangely lowering this makes the image brighter
#define radius2 0.80 //Raising this seems to make the effect stronger and also brighter

/*-----------------------------------------------------------.
 / Sepia settings /
 '-----------------------------------------------------------*/
#define ColorTone float3(1.40, 1.10, 0.90)
#define SepiaPower 0.8
#define GreyPower 0.11

 /*-----------------------------------------------------------.
 / Vibrance settings /
 '-----------------------------------------------------------*/
#define Vibrance 0.25
//[-1.00 to 1.00] Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
#define Vibrance_RGB_balance float3(-10.00, 1.00, 1.00)
//[-10.00 to 10.00,-10.00 to 10.00,-10.00 to 10.00] A per channel multiplier to the Vibrance strength so you can give more boost to certain colors over others

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