Explosion is a SweetFX effect that scatters pixels. And by pixels, that means all pixels, including any text, HUD, or life bars. This produces a fuzzy image that appears as if it is being viewed through a frosted glass window.
Enabling Explosion
Set the effect to 1 in SweetFX_settings.txt.
#define USE_EXPLOSION 1 //[0 or 1] Explosion : Scatters the pixels, making the image look fuzzy.
Explosion Settings
In SweetFX_settings.txt, There is only one setting that controls the explosion intensity.
/*-----------------------------------------------------------. / Explosion settings / '-----------------------------------------------------------*/ #define Explosion_Radius 2.5 //[0.2 to 100.0] Amount of effect you want.
Explosion_Radius determines the intensity of the effect from 0.2 to 100.0.
0.2 = Least effect, closer to original image 100.0 = Highest fuzziness 2.5 = Default
This is another effect where “a little bit goes a long way.” Any Explosion_Radius above 25 tends to look alike. Above 25, the image choice becomes, “What is this? Make it more fuzzy” and “What is this? Make it even more fuzzy.” Smaller values tend to have better fuzzy distinctions.
Screenshots
Below are screenshots from the game Fallout: New Vegas that demonstrate the Explosion effect.
001 Default
#define Explosion_Radius 2.5 // default
002 Maximum 100.0
#define Explosion_Radius 100
003
#define Explosion_Radius 1.0
004
#define Explosion_Radius 0.5
005
#define Explosion_Radius 5.0
006
#define Explosion_Radius 10.0
007
#define Explosion_Radius 25.0
008
#define Explosion_Radius 50.0
SweetFX Effects
- SweetFX Shader Suite
- SweetFX – Splitscreen
- SweetFX – Cartoon
- SweetFX – Technicolor
- SweetFX – Monochrome
- SweetFX – Bloom
- SweetFX – Border
- SweetFX – HDR
- SweetFX – Sepia
- SweetFX – SMAA
- SweetFX – Vibrance
- SweetFX – Cineon DPX
- SweetFX – Explosion
- SweetFX – LumaSharpen
- SweetFX – Tonemap
- SweetFX – Lift Gamma Gain
- SweetFX – Vignette
- SweetFX – Levels